|
Beginners to
Radio Control Cars
Choosing
your First Car
There are essentially two types of
radio controlled car, ones which run best on smooth surfaces, such
as carpet, asphalt or concrete, referred to as "on-road" and ones
which run best on uneven "off-road" tracks. Of course you can run
"off-road" cars on smooth tracks, but they are often not the best
for that type of surface. 
On-road cars tend to resemble the cars
we see on the touring car race track, or public roads as they have
a shell fitted to resemble these kinds of vehicles.
Off-road
cars are a bit more varied, as these can comprise of "rally"
cars which are on-road chassis' with extended suspension and as
wide a wheelbase as possible; stadium trucks which resemble "monster"
trucks a
little and buggy's, which don't really resemble any class of vehicle
we see on the track - but are the most popular for racing off-road.
So the first decision you need to make
is which type of surface you are going to run you car on. Once you've
made that decision, you then
need to ask yourself which type of motor you want to use - and there
is a choice of two: Electric, or Internal Combustion (IC). If you
are new to radio control, electric is probably the best choice,
as IC engines (which run on a mixture of Nitro Methane and Methanol)
can be tricky to set-up.
To get started with an electric on-road
or off-road car, you will need to get hold of a car to run; a radio
control 2 channel system; batteries; a battery charger and probably
a speed controller. Many shops sell complete systems (called "Ready
to Run"), or you can assemble your own system. Then you'll be ready
to start entering races.
If you intend to race your car at a
Club, then the best advice I can give is to head along to your nearest
Club before you buy anything and take a look at what people drive
there - that will give you an idea of what runs well on that particular
type of track.
Racing for the first time
at KMCC
When you arrive, you'll
probably find a number of people busily laying out the track and
everyone else getting their cars ready - so you might find no-one
takes any notice of you! But don't worry, we're a friendly lot,
so if you go to Race control (the place with the computer, and where
the race co-ordinator sits) and you'll find someone there who can
let you know what's going on.
Once the track is laid,
it's time to book in at race control. The current racing fees are
£4.00 for club members and £5.00 non members (why not join and save
money). You'll be asked when
booking in what colour or frequency crystals you have and your details
will be entered into the computer. You need to have at least two
different frequencies of crystals and ideally three - this avoids
clashes with two or more people trying to run on the same frequency
and causing massive wreckage!
When everyone is booked
in, the race heats will be posted in the pit area, telling you which
heat you are running in - there may be four or more heats and they
are raced in the order they are on the list i.e. heat 1 races first
followed by heat 2 etc. You will see a start (car) number which
you will keep for all heats and the frequency you must have in your
radio gear - check this carefully!
Do not turn on your
transmitter in the pits or at any time other than when you are racing.
Before racing, you will
have to cut a 7mm diameter hole in your bodyshell. This is in order
that a transponder (automatic lap counting equipment) can be fitted
to your car to count your laps. It may be best to do this before
you come - most people make the hole in the lower left or right
corner of the windscreen.
The
Racing Format
You will normally race
in two rounds of qualifying, followed by two leg finals, which everyone
gets to race in. The drivers in your heat are the same for each
of the qualifying rounds. Check on the list to discover when your
heat is racing and make sure you have your car ready (batteries
charged, correct crystals installed etc.). Just before your race
begins you need to go to race control to get a handout transponder
(unless you already have a personal transponder fitted), fit this
before you race or your laps will not be counted! Please ensure
you collect the correct numbered transponder - you may need to wait
for it to be returned from the previous race.
The
Race Itself
Place your car on the
track on the start grid then go to the rostrum, making sure you
have turned on your transmitter and receiver (in that order). All
qualifying heats have a staggered start, that is you all start at
a slightly different time. The race will commence after several
audible bleeps, then the race computer will announce your allocated
car number and then you may start. In the first heat your start
position is identical to your car number i.e.- car 1 starts first,
followed by car 2 etc. In the second heat your start position is
decided by your results from the previous heat. Therefore, if you
came third in the first heat you will start third in the second
heat. However, your car number will always be called out by the
race controller when it is your turn to start. Do not worry about
your starting position as all cars are timed from the point they
pass the transponder loop under the carpet.
When you race try not
to hit other cars or crash, as it will increase your lap times and
may damage the track or other cars. Once the race has finished,
the computer will inform you by announcing "car 3 is finished" for
example. Do not stop driving until the race computer has announced
your car number, then drive to a safe place and wait until everyone
else has finished.
Now you can safely collect
your car. Turn off your receiver first, followed by your transmitter,
remove the transponder from your car and return it to race control
immediately. Quickly put you car in your pit area and then go back
on the track to marshall the next race. You must be at a Marshall
point BEFORE the start of the next race.
Marshalling
You must marshall immediately
after your race. You should find a position at the side of the track
to stand and your job is to help put cars back onto the track if
they get stuck against the sides, or get flipped over by another
driver. Take great care when stepping onto the track to rescue a
car and make sure you are aware of where the other cars are around
you, as it's easy for a Marshall to place a foot on someone's pride
and joy!
If there are not enough
marshall's to cover the course please help out, even when it is
not your turn, if you can.
It is not up to you to
try and fix someone's car at the trackside - although it's great
if you can quickly, or even return it them on the rostrum, because
you're most important responsibility is to keep marshalling your
section of the track.
The
Finals
Once all the rounds have
been completed, there is normally a short delay whilst the finals
are created and the listing posted. They are calculated using the
most / fastest number of laps you completed in qualifying. To find
out which final you are in (A,B,C etc.), look on the list posted
in the pit area. Again, look for you name, new car number and crystal
frequency, you should change your crystals immediately if required
to do so.
In the finals all cars
start at the same time, but are positioned on a staggered grid on
the main straight in the order of qualification from the heats -
giving the fastest driver a small advantage into the first corner.
After a few bleeps, a "warble"
sound (that's the only way I can describe it!) signals the start
and you're off ........ then it's an all out race to the finish
line.
Finals are run as "2
leg", and you're overall placing at the end of the night is
a combination of both runs. Unlike qualifying, in each final you
will always start in the same order on the grid, and depending on
where you finish, you are allocated points. For example, if you
finish 1st in leg one and 3rd in leg 2, you will be awarded 4 points
(1 and 3 for the two legs). The driver with the least overall points
will be the winner of that final - simple as that! Don't worry if
this sounds a bit complicated, it will make more sense on the night.
End
of the Evening
When the last final is
run, everything needs to be cleared away so the hall can be used
by the school. If you stay behind to help dismantle the track and
roll up the carpet, you'll get £1 of your race fee back. Please
make sure you put all your rubbish in the bin, or take it home with
you - it's not fair on the cleaners if they have to start tidying
up after we leave!
Hopefully you'll have
a great night and .......
GOOD
LUCK RACING!
|